For those who love Diablo 2 and have played it over and over a number of times, Diablo 2 Resurrected is “the cream of the cake”. It is the same game but with very enhanced graphics that looks like a new original but still has the charm of a Diablo game.
The story animations are worked over to the level of standard animations for 2021 that can be noticed by the changes in the first animation. One of the more surprising things when you create a character is that most of the characters look uglier from what they were before, you could play the Barbarian, Paladin, Druid, Sorceress and the Amazon-because the Assassin and the Necromancer couldn’t be chosen in the beta.
About the bugs and unwanted things, holding down the click is not the way it was, while you hold down the click on an enemy your character will keep hitting but unlike the way it was in patch 10 of Lord of Destruction if you continue to hold the click and move it to another enemy then the character kept on hitting, but from unknown reasons that doesn’t happen in the beta of Diablo 2 Resurrected but you have to click again and then hold if you want to switch to another enemy. Let us hope they will fix that. This version of Diablo 2 includes the expansion Lord of Destruction and you can choose whether to play an ordinary character or you will convert it to an expansion character, likewise you can create a character for internet multiplayer play or an offline one for single player. A group can have up to 8 players and you can all play together at the same time. In the beta there was a bug that if you don’t create the game and you join another group often after 2-3 minutes the connection to battlenet disconnects and you have to restart the game from the start.
The groups are being listed in the lobby with the aims of the group for example it can say “Act I new start” or “need a boost to Act II” -the naming of the groups although a key feature did not work on consoles although Diablo 2 Resurrected with be cross platform -it will be played on computers and consoles at the same time.
Another thing that isn’t done so well are the markings for the doors in the labyrinths stages of Act II, you can barely see them on the minimap for the level when you hit Tab, while the ones in Act I are clearly visible, lucky that the Town Portal is marked with a big yellow “X” and can be seen on the map.
The armors and the weapons are worked over and look alot better, even the surfaces are more polished that is very noticable on the paladin armor. The reflections from the water on the ground is done great; you can even notice the character mirroring in the water if you walk past it. The monsters and all enemies are also worked over to look better although they are the same monsters and enemies.
There is a nostalgia for the past in this game so it causes a great interest, foremost about its re-playability and replay value. Many people remember that even if they have played through the entire game you could change the difficulty from Normal to Nightmare and after to Hell. A game that doesn’t grow old-renewed and this remaster(it’s not a remake) is predicted to be very successful.